Game Development Game Mechanics - Part I (Game Loop) They key thing that lead me to look into this approach and which ultimately swayed me to go with it, was that for the great majority of idle games...
Monetization PBBG - Monetization Before we go into the subject of Monetization it is important we need to look at the concept of Exchange.
State of PBBG The State of PBBG 2022 Survey Results At last we have the results of our annual survey conducted in February. With 130 responses, we came in just under last year but with a lot less marketing. This year we also modified a bunch of the questions to refine them in an effort to create a more accurate picture of the PBBG landscape.
Game Review Game Review - Planes of Tlessa Planes of Tlessa is a non-idle fantasy combat crafter game where you can roam around a global map, create a kingdom and wage war with other players. On the surface this may seem a bit tired, but the particular concoction of this has a fairly fresh feel.
Game Review Game Review - Elethor Elethor, despite it’s problems, is a very good PBBG and is still in it’s infancy, the open release is just 4 months in as of this date. [...] I suggest PBBG enthusiasts to give this game a try, at least a week.
Making Egg Trainer 7 In today's article, we're going to have a look a poll that I released to see what people want from the MERN-template. I'm sure there will be some surprises.
The Evolution of Elethor's Infrastructure An application's infrastructure is typically designed around its needs. In an ideal world (and most blog posts), those needs are outlined clearly before any work starts, and everything scales smoothly
Game Review Game Review - SpaceAlpha.net As the very first game review for the PBBG.com blog, I feel it's my duty to make sure that I review a game that has enough meat to really
Making Egg Trainer 6 In this article, we're going to explore the concept of JSON web tokens, and how I've implemented them in the MERN-template.
Making Egg Trainer 5 In this article, it's best that you read in the voice of Sir David Attenborough, as we're exploring some of the lore behind certain creatures. No, this isn't a fluff
Making Egg Trainer 4 In this article, we'll go over the creatures, how they're designed, developed and implemented. We'll also talk about moves and their effects, and we might also touch on the items further down.
Making Egg Trainer 2 We're having a look at the news server. If you're familiar with a tool like cURL, you can follow along and play around with the live demo.
Making Egg Trainer 1 Egg Trainer is a Pokemon-inspired PBBG where you buy eggs, hatch them, train the creatures and battle them against each other.
State of PBBG The State of PBBG 2021 Survey Results This year marks the first ever State of PBBG survey, aimed at gaining outreach and giving players a bigger voice in the games they play. The survey was open for 15 days, and represented 144 total community members.
Technical How to QA like a pro Performing Quality Assurance for software is a subtle art, and there is a difference between just looking at your project's basic functionality/experience versus doing a deep dive on details.
On Cheating; This is an opinion of the author, and does not represent the views of the PBBG.com organization The PBBG community is uniquely vulnerable to simplified hacks, attacks and bypasses
Game Development Dynamic and Repeatable Tilemap Generation with Noise How to use Noise algorithms to generate dynamic tilemaps for javascript games.
When to rewrite. From the time you begin prototyping, to your finished product, most of us will have to rewrite either the entire game or significant parts of it. Especially if you're diving into some new technology, the techniques you learn along the way can make your
Elite Forces: A brand new military- themed MMORPG This is a paid advertisement from our sponsor. The military game you have been waiting for is finally here! Are you bored of the playing the same games? Looking for something new and exciting? If you enjoy browser gaming, then you’ll be sure
Arms Of War Feature Review: Player Levels & Match Making One of the hardest parts about creating a strategy game is giving something to two of your most important players: the brand new player, and the old veteran.
Arms Of War Environment Boxing & Shipping Before joining Arms of War, it was running on a server on what you'd expect. The code was deployed via FTP, the database was installed to the VPS, and everything needed to be managed by the administrator. This is fine if you're not looking
Arms Of War Your Legacy & You The main concept around this is to grow your power by increasing the power of your lineage.
Meta/Community Thanks, Internet Family Although this time is about being with people important to us in person, I hope we won't forget about the virtual ones too.
Math System Balancing - Basic Equations Basic equations for use in PBBG mechanics. Linear, Exponential, Flat sequences and applications.