State of PBBG The State of PBBG 2022 Survey Results At last we have the results of our annual survey conducted in February. With 130 responses, we came in just under last year but with a lot less marketing. This year we also modified a bunch of the questions to refine them in an effort to create a more accurate picture of the PBBG landscape.
Game Review Game Review - Planes of Tlessa Planes of Tlessa is a non-idle fantasy combat crafter game where you can roam around a global map, create a kingdom and wage war with other players. On the surface this may seem a bit tired, but the particular concoction of this has a fairly fresh feel.
Game Review Game Review - Elethor Elethor, despite it’s problems, is a very good PBBG and is still in it’s infancy, the open release is just 4 months in as of this date. [...] I suggest PBBG enthusiasts to give this game a try, at least a week.
Game Review Game Review - SpaceAlpha.net As the very first game review for the PBBG.com blog, I feel it's my duty to make sure that I review a game that has enough meat to really
State of PBBG The State of PBBG 2021 Survey Results This year marks the first ever State of PBBG survey, aimed at gaining outreach and giving players a bigger voice in the games they play. The survey was open for 15 days, and represented 144 total community members.
On Cheating; This is an opinion of the author, and does not represent the views of the PBBG.com organization The PBBG community is uniquely vulnerable to simplified hacks, attacks and bypasses
When to rewrite. From the time you begin prototyping, to your finished product, most of us will have to rewrite either the entire game or significant parts of it. Especially if you're diving into some new technology, the techniques you learn along the way can make your
Arms Of War Feature Review: Player Levels & Match Making One of the hardest parts about creating a strategy game is giving something to two of your most important players: the brand new player, and the old veteran.
Meta/Community Thanks, Internet Family Although this time is about being with people important to us in person, I hope we won't forget about the virtual ones too.
Arms Of War Feature Review: Generals' Server-Side Ticks Arms of War: Generals is written to have server-side ticks. What does that mean?
Game Mechanics Mechanics Part 1: Energy Systems As the first post in the Mechanics series, I'd like to tackle one of the most popular mechanics in PBBGs; Energy systems. Also known as stamina/action point systems, energy
Game Development Game Mechanics Introduction Game mechanics, in game design study (also called Ludology), are defined as "methods invoked by agents for interacting with the game world." Simply put, a mechanic is a set of