Game Development Game Mechanics - Part I (Game Loop) They key thing that lead me to look into this approach and which ultimately swayed me to go with it, was that for the great majority of idle games...
Monetization PBBG - Monetization Before we go into the subject of Monetization it is important we need to look at the concept of Exchange.
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Game Development Dynamic and Repeatable Tilemap Generation with Noise How to use Noise algorithms to generate dynamic tilemaps for javascript games.
Arms Of War Feature Review: Player Levels & Match Making One of the hardest parts about creating a strategy game is giving something to two of your most important players: the brand new player, and the old veteran.
Arms Of War Your Legacy & You The main concept around this is to grow your power by increasing the power of your lineage.
Arms Of War Feature Review: Generals' Server-Side Ticks Arms of War: Generals is written to have server-side ticks. What does that mean?
Game Development Game Mechanics Introduction Game mechanics, in game design study (also called Ludology), are defined as "methods invoked by agents for interacting with the game world." Simply put, a mechanic is a set of