Arms Of War Feature Review: Generals' Server-Side Ticks Arms of War: Generals is written to have server-side ticks. What does that mean?
Game Mechanics Mechanics Part 1: Energy Systems As the first post in the Mechanics series, I'd like to tackle one of the most popular mechanics in PBBGs; Energy systems. Also known as stamina/action point systems, energy
Stress and pressure of running a game Hello Everyone, Today I want to address the stresses and pressures of actually running a game. I want to prefix this by saying I run CrimeBloc and it's fairly big
Arms Of War Arms of War (Generals, Lineage, Kings) While I've never written a blog post (ever), I do enjoy reading them from many different sources. I've read the ones that Christopher has written and relate to them very
Game Development Game Mechanics Introduction Game mechanics, in game design study (also called Ludology), are defined as "methods invoked by agents for interacting with the game world." Simply put, a mechanic is a set of
Thoughts on PBBGs A Persistent Browser-Based Game (PBBG) is a game that: offers a persistent game universe that moves forward even when you’re not playing.can be played in a web-browser.I’
Arms Of War Feature Review: Random Item Generation This is a repost from an earlier-published article. One thing that I've been doing while developing the game is throwing my ideas into our dev channel in discord, #the-recycle-bin. While I like to reflect on what I put here I sure it just creates