Arms Of War Feature Review: Player Levels & Match Making One of the hardest parts about creating a strategy game is giving something to two of your most important players: the brand new player, and the old veteran.
Arms Of War Environment Boxing & Shipping Before joining Arms of War, it was running on a server on what you'd expect. The code was deployed via FTP, the database was installed to the VPS, and everything needed to be managed by the administrator. This is fine if you're not looking
Arms Of War Your Legacy & You The main concept around this is to grow your power by increasing the power of your lineage.
Arms Of War Feature Review: Generals' Server-Side Ticks Arms of War: Generals is written to have server-side ticks. What does that mean?
Arms Of War Arms of War (Generals, Lineage, Kings) While I've never written a blog post (ever), I do enjoy reading them from many different sources. I've read the ones that Christopher has written and relate to them very
Arms Of War Feature Review: Random Item Generation This is a repost from an earlier-published article. One thing that I've been doing while developing the game is throwing my ideas into our dev channel in discord, #the-recycle-bin. While I like to reflect on what I put here I sure it just creates